ROB RUN Grow Room: Stats, Price, and Where to Get It
ROB RUN Grow Room guide: epic structure stats, base defense, fuse and alarm slots, $100,000 base price, and how to unlock it through Shipments.
The ROB RUN Grow Room is an Epic structure that costs $100,000 at base price and is unlocked through Shipments for $150,000 before you can buy it from the Black Market. It brings Base defense 5, 9 fuse slots and 3 alarm slots to your settlement, and its interior fits 6 Grow Table slots, 1 storage slot and 2 shelving slots. If you are weighing whether it is worth the money, the sell value is the first thing to know: it resells for only about $40,000.
Grow Room stats at a glance
| Property | Value |
|---|---|
| Type | Structure |
| Rarity | Epic |
| Base price | $100,000 |
| Sell price (estimate) | $40,000 |
| Effect | Base defense 5, 9 fuse slots, 3 alarm slots |
| Inventory size | 2 x 2 cells |
| Interior slots | 6 Grow Table slots, 1 storage slot, 2 shelving slots |
These figures come from the Grow Room page on the Wikily ROB RUN wiki, which states its client values are taken from the 6 November 2026 update of ROB RUN. That is the only version reference available, so treat the numbers as accurate for that build; the version is not independently confirmed beyond the wiki's own note.
Where to get the Grow Room
There are two steps, and the order matters:
- Unlock it through Shipments for $150,000. The Grow Room does not appear as a normal Black Market purchase until this unlock is completed.
- Buy it from the Black Market at its $100,000 base price.
In other words, the true first-time cost is the $150,000 Shipment unlock plus the $100,000 purchase, before any other fees or price changes. The source does not describe any alternative source, drop, or heist reward for the Grow Room, so the Black Market route is the only confirmed acquisition path.
A note on the two prices
The $150,000 figure is an unlock cost tied to Shipments, while the $100,000 figure is listed as the item's base price. They are not competing numbers for the same thing — one gates access, the other is the sticker price. If you are budgeting, plan for both.
What fits inside
The Grow Room is built around farming, and its slot layout reflects that:
- 6 Grow Table slots — the wiki lists Grow Table as Uncommon furniture that slots in here.
- 1 storage slot for general storage.
- 2 shelving slots for shelving furniture.
The in-game description reads "A small farm hidden from prying eyes," which matches the slot design: the structure is a compact, concealed growing space rather than a general-purpose room.
The source does not list which crops, seeds, or recipes the Grow Tables support, so that part of the loop remains undocumented here.
Defense value: is it worth placing?
The Grow Room is not a pure utility building. It contributes Base defense 5, plus 9 fuse slots and 3 alarm slots. That makes it one of the structures you can use to harden a settlement while also housing production.
The source page also cross-references two other Epic structures, Warehouse and Chemical Laboratory, but does not include their stats, so a direct defense comparison is not possible from this material alone. What can be said is that the Grow Room's 9 fuse and 3 alarm slots are the numbers to weigh against whatever you currently have installed.
The resale problem
At roughly $40,000 sell value against a $100,000 base price — and a $150,000 unlock on top — the Grow Room is a poor flip. Selling it recovers well under half of the purchase price and none of the unlock cost. Buy it to use it, not to trade.
This also means the decision is effectively permanent in value terms: once placed and later sold, you lose the difference. If you are unsure whether your settlement layout has room for a 2 x 2 structure with six Grow Tables, sort that out before spending.
Checklist before you buy
- Confirm you have the $150,000 for the Shipment unlock.
- Confirm you have the $100,000 base price available afterward.
- Check your settlement has space for a 2 x 2 footprint.
- Have Grow Tables ready — the room has six slots but the source does not say they come included.
- Decide whether you need the Base defense 5, 9 fuse slots and 3 alarm slots in that spot, or whether a different structure serves you better.
- Accept that resale returns only about $40,000.
What is still unknown
The available material is a single wiki entry. It does not cover:
- Build time, placement requirements, or any level or reputation gate beyond the Shipment unlock.
- Which crops or items Grow Tables produce, or their yields.
- Whether the Grow Room can be upgraded or has variants.
- Exact fuse and alarm furniture requirements.
If you need those details, check the in-game build menu, since the wiki page does not document them as of the 6 November 2026 update.
FAQ
How much does the Grow Room cost in ROB RUN? Its base price is $100,000, and it is unlocked through Shipments for $150,000 before purchase.
Is the Grow Room worth buying? It depends on whether you want a concealed farming structure with defensive value. It adds Base defense 5, 9 fuse slots and 3 alarm slots, but resells for only about $40,000, so it is not a profitable flip.
How many Grow Tables fit in the Grow Room? Six. It also has 1 storage slot and 2 shelving slots.
Where do you buy the Grow Room? From the Black Market, after unlocking it through Shipments.
What rarity is the Grow Room? Epic. It occupies a 2 x 2 inventory footprint.
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