ROB RUN Bases, Settlements & Items
Buy and secure a house, build out your hideout, set up workbenches and grow rooms, and track down decoders, keys and reagent canisters.
ROB RUN Abandoned Checkpoint Settlement: What the Map Shows
What the ROB RUN settlement map confirms about checkpoints, parking terminals, tax points and districts — and what's still unknown.
Read moreROB RUN Contraband Workbench: Cost, Slots, and Where to Get It
The ROB RUN Contraband Workbench repacks contraband cargo into higher-value goods. Here's its price, upgrade slots, and which buildings fit it.
Read moreROB RUN Grow Room: Stats, Price, and Where to Get It
ROB RUN Grow Room guide: epic structure stats, base defense, fuse and alarm slots, $100,000 base price, and how to unlock it through Shipments.
Read moreROB RUN How to Buy a House: What's Confirmed and What Isn't
Looking for how to buy a house in ROB RUN? Here's what current guides confirm about property, money, and what remains unverified in early access.
Read moreROB RUN Items: What Decoders, Bushes, Drills and Vehicles Do
A guide to ROB RUN items — decoders, growing bushes, the bank drill, Royal E car and helicopter — and how the game's server wipe cycle affects them.
Read moreROB RUN Key Locations: Safe, Room & Keycard Guide
What ROB RUN's 35 safe and warehouse keys are, what each one opens, and what's currently confirmed about where to find them.
Read moreROB RUN Reagent Canisters: Cargo Value, Open Time & Arrest Risk
ROB RUN Reagent Canisters are uncommon cargo worth $20,000 on delivery, with a 5-minute open time and a $5,000 arrest reward for police.
Read moreROB RUN: How to Get a Decoder (Barter Routes and Stats)
Learn how to get a Decoder in ROB RUN via Lenny's Motel barter, the Action Camera route, and what's still unknown about drops.
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